Elden Ring's Rolling Dodge Merits Recognition

If you've played the popular action RPG, or just about any third-person combat game, chances are you're acquainted with the fantastic feature known as the “evasion roll.” This avoidance maneuver enables your hero to execute a front, lateral, or rearward ground roll to dodge any enemy attacks and gain space from the bad guy. Seems useful, right?

This rolling move, though, has attracted plenty of criticism, not simply as a result of the somersault; some have dubbed it unintelligent, a easy way out, and an implausible action — and sometimes, I see the point. Just imagine me rolling around hostile mobs in The Witcher 3 — untouchable! But this game's rolling dodge represents the evasion to top all dodge rolls dodge rolls, and let me explain.

In Elden Ring's case, the developers found an excellent method to address all opinions that the move is not challenging enough: merely bestow each opponent unreasonable strength, increase it further, and each player character who dares come near them will appreciate deeply because of their evasion move, myself included. When the stakes are this high, successfully rolling to victory comes across as a triumph, not a cheat.

No alternative avoidance technique in Elden Ring comes close to this feeling of accomplishment and reliability, because swift moves offer limited distance and guard stances are readily overcome by powerful foes. Someone once recommended leaping as the primary game dodging technique, but in addition to lacking optimal placement, I didn't see how getting my skull smashed in could enhance my odds of overcoming challenges (inexperience, possibly).

Mastering the Technique

Although this evasion move offers respite in a famously difficult title, it demands ability. Firstly, this title's evasion move just activates a frame of protection after you let go of the evasion key, which hinders a hasty, frantic retreat from perilous circumstances. Moreover, while it might move you aside from foes, it's significantly more useful to employ it as a chance to move nearer, ideally to their rear, and land some hits. Lastly, you still need understand and anticipate foe assaults, since evading too early of an extended wind-up might terminate your protection before the blow lands… resulting in severe damage.

A Balanced Mechanic

Even though rolling-dodging in rapid sequence may look a bit ridiculous (credit to Geralt once more), this isn't really an option in this title. Of course, that fails to transform it into a realistic fighting maneuver — exactly the reason it would be dreadful to see it in a game like a realism-focused RPG — however, this is a dazzling imaginative experience under discussion, so who cares?

Comparable to any well-executed rolling dodge, this title's evasion sequence is enhanced with a small acrobatic jump at the beginning, giving it an energetic feel rather than placing the avatar downward. Depending on your gear, the maneuver might appear super agile or somewhat sluggish, yet it's always swifter and more seamless than the dodge rolls found in the earlier games. Certainly, you will stick your big blade in the dirt if you're carrying one, but that's your responsibility for avoiding a crossbow (I'm joking — steer clear of Elden Ring with a crossbow).

Ideal Equilibrium

This title's avoidance feature establishes an ideal equilibrium between challenge and opportunity, providing prospects of success while risking the loss of that hope at the slightest mistake. Perfect this move, and you'll gain not only success, but fulfillment.

Erin Hawkins
Erin Hawkins

A seasoned gaming journalist with a passion for exploring indie titles and emerging trends in the video game world.